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Aug 15, 2024
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CIS 2003 - Games Development 3 Credits This course emphasizes 3D game production and implementation. Students apply advanced 3D game design development principles to create deliverables for 3D games. Students will work with an existing game engine and content pipeline. Additionally, the course will explore the creation and use of different design techniques, key development issues, process management, and professional practices.
Prerequisite: CIS 1043 Computer Science II
Course Level Objectives Upon successful completion of this course the student will be able to:
1. Describe the game editor interface and configuration. (PLO 1, 2)
2. Identify game objects and transforms. (PLO 1, 2)
3. Manipulate the 2D and 3D coordinate systems. (PLO 1, 2)
4. Create game assets including terrain, textures, materials, and more. (PLO 1, 2)
5. Employ Lights and Cameras to effectively display the game. (PLO 1, 2)
6. Write game scripts to control game assets. (PLO 1, 2)
7. Recognize the correct usage of and implement collision and triggers. (PLO 1, 2)
8. Use self-created assets in game scripts. (PLO 1, 2)
9. Illustrate the use and design of an effective user interface. (PLO 1, 2, 5)
10. Implement particle systems. (PLO 1, 2)
11. Employ self-created animations and animation controllers. (PLO 1, 2)
12. Use audio to enhance the game experience. (PLO 1, 2, 5)
13. Illustrate the process of building a game for a mobile platform. (PLO 1, 2)
14. Complete multiple game projects. (PLO 1, 2)
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