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					| 2022-2023 College Catalog [Consult with Your Academic Advisor for Your Catalog Year] 
 
 Computer Gaming & Animation Design, AS-STEM for Transfer to SAU BS in Computer Science - Computer Gaming & Animation Design |  
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													| About This Degree
 Start Here / Finish There NPC Faculty Mentor: Rodney Ivers (Rodney.Ivers@np.edu) 501.760.4251  This curriculum is designed for persons who plan to obtain an Associate of Science in Science, Technology, Engineering, and Math (AS-STEM) degree at National Park College (NPC) and transfer to Southern Arkansas University (SAU) to complete a Bachelor’s degree.Prerequisite courses and/or developmental courses may need to be taken in addition to this suggested plan of study.A cumulative average of “C” (2.0) is required for graduation for all NPC Business Division programs. All Business Division courses must be passed with a grade of “C” or better. SAU Transfer Admission information and policies Additional SAU admission requirements for this program:  The student must complete the requirements necessary for general admission to SAUThe student will have earned the Associate of Science in Science, Technology, Engineering, and Math (AS-STEM) at NPC with a minimum 2.00 cumulative grade point average in general education courses, and at least a 3.00 cumulative grade point average in Computer Science (CIS) coursesDegree program admission requirements will be determined in the same manner as if their initial enrollment had been at SAU. SAU Transfer Scholarship information and policies NPUC Transfer Resources:   • Transfer 101  •  Transfer Checklists  •  Transfer FAQ NPC Honors Program: The NPC Honors Program is accepting applications. Learn more about the NPC Honors Program.General Education Core - 35 Credit Hours
Computer Gaming Core - 25 Credit Hours
60 Credit Hours
 See your NPC advisor for degree and graduation information * Denotes NPC courses included in the Arkansas Course Transfer System (ACTS)Remaining Courses to be Completed at SAU - Computer Science - Computer Gaming & Animation Design: 61-63 Credit Hours
    | Prefix | Course # | Course Name | Credit Hours |   | ART | 1103 | Introduction to Game Development | 3 |   | ART ART
 ART
 | 1043 2183
 2193
 | Two-Dimensional Design Game Design Management
 Introduction to 3D Modeling Tools
 | 3 |   | CSCI | 2XX1 | Information Technology Seminar | 1 |   | CSCI | 2133 | Game Development | 3 |   | CSCI | 3043 | Game Studio Workshop | 3 |   | CSCI | 3053 | Fundamentals of Game Programming I | 3 |   | CSCI | 3073 | Fundamentals of Game Programming II | 3 |   | CSCI | 3153 | Mobile Application Development | 3 |   | CSCI | 3213 | Computer Networking | 3 |   | CSCI | 3233 | Theory of Computation | 3 |   | CSCI | 3403 | Artificial Intelligence | 3 |   | CSCI | 3913 | Virtual Reality Workshop | 3 |   | CSCI | 4133 | Operating Systems | 3 |   | CSCI | 4143 | Programming Language and Compliers | 3 |   | CSCI | 4153 | Software Engineering | 3 |   | CSCI | 4163 | Computer Graphics | 3 |   | CSCI | 4193 | Game Development Senior Project | 3 |   | CSCI | 4203 | Data Modeling and Application | 3 |   | ENGL | 3023 | Technical Writing | 3 |   | MATH | 3043 | Applied Probability and Statistics I | 3 |   | MATH MATH
 MATH
 | 1545 3143
 4XX3
 | Calculus II Applied Probability & Statistics II
 Statistical Methods
 | 3-5 |   |  |  | Total SAU Credit Hours: Total Credit Hours:
 | 61-63 121-123
 |  Academic Year: 2022-2023Revised: September, 2022
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